Makers Mill is a nonprofit makerspace and community center in Wolfeboro, NH, that provides access to shared tools, equipment, and workspaces for crafting, woodworking, metalworking/machining, fiber arts, and other vocational and creative pursuits. We offer educational workshops, foster tool and skill-sharing and promote sustainable practices through reuse and repair. Our facility serves as a hub for creativity, lifelong learning, workforce development and community connection in the Lakes Region.
We provide access to a variety of tools and equipment such as 3D printers, laser cutters, sewing machines, looms, leather making material, CNC machines, woodworking tools, and electronics and robotics equipment, metasmithing and jewelry-makings tools, welders and machining tools, and more. These resources are available for members to use, often after they have received safety training and certification. They are also available to the general public during schedudles classes and events.
Makers Mill is open to all levels of makers: students, hobbyists, and professionals; providing a place where people feed off one another’s interests, curiosity, enthusiasm, ideas, feedback, and projects; and facilitating collaboration, mentorship, and learning exchanges.
We also organize ongoing classes and events related to workforce development, career pathway support, and STEM education. These events have a strong focus on education, providing classes and workshops to help members develop new skills and explore different technologies. Examples include a 4H Robotics Club, an art series for teenagers and young adults with autism and other learning differences, a weekly career coaching service, veteran maker-meetups, a monthly “Repair Cafe” where people get support in fixing and repairing everyday household items, and much more.
Overall, Makers Mill provides a unique space for individuals and communities to come together to create, innovate, and learn, often with a focus on promoting sustainability, community engagement, and social impact.
Enter the building with an idea or goal; be met with tools, equipment, mentors, collaborators, and a creative working environment; and leave the space with a new skill, or maybe a product prototype, or a lead on an apprenticeship, or a business plan. Learn more at makersmill.org.









